APAC CIOOutlook

Advertise

with us

  • Technologies
      • Artificial Intelligence
      • Big Data
      • Blockchain
      • Cloud
      • Digital Transformation
      • Internet of Things
      • Low Code No Code
      • MarTech
      • Mobile Application
      • Security
      • Software Testing
      • Wireless
  • Industries
      • E-Commerce
      • Education
      • Logistics
      • Retail
      • Supply Chain
      • Travel and Hospitality
  • Platforms
      • Microsoft
      • Salesforce
      • SAP
  • Solutions
      • Business Intelligence
      • Cognitive
      • Contact Center
      • CRM
      • Cyber Security
      • Data Center
      • Gamification
      • Procurement
      • Smart City
      • Workflow
  • Home
  • CXO Insights
  • CIO Views
  • Vendors
  • News
  • Conferences
  • Whitepapers
  • Newsletter
  • Awards
Apac
  • Artificial Intelligence

    Big Data

    Blockchain

    Cloud

    Digital Transformation

    Internet of Things

    Low Code No Code

    MarTech

    Mobile Application

    Security

    Software Testing

    Wireless

  • E-Commerce

    Education

    Logistics

    Retail

    Supply Chain

    Travel and Hospitality

  • Microsoft

    Salesforce

    SAP

  • Business Intelligence

    Cognitive

    Contact Center

    CRM

    Cyber Security

    Data Center

    Gamification

    Procurement

    Smart City

    Workflow

Menu
    • Gamification
    • Cyber Security
    • Hotel Management
    • Workflow
    • E-Commerce
    • Business Intelligence
    • MORE
    #

    Apac CIOOutlook Weekly Brief

    ×

    Be first to read the latest tech news, Industry Leader's Insights, and CIO interviews of medium and large enterprises exclusively from Apac CIOOutlook

    Subscribe

    loading

    THANK YOU FOR SUBSCRIBING

    • Home
    • Gamification
    Editor's Pick (1 - 4 of 8)
    left
    Accelerating Digitization Process with Gamification

    Rahul Shinde, CIO and Director Digital Transformation, Duy Tan Plastics Corporation

    Charting A Digital Transformation: Are You Ready?

    Faisal Parvez, Director, IT & CIO Business Partner, Asia Pacific, Middle East & Africa, BT Global Services

    Today's CIO: Survival vs Evolution

    Sundi Balu, CIO, Telstra

    Mastering Technology Selection for Competitive Advantage

    Rob Meilen, VP & CIO, Hunter Douglas

    Smart Use of Current Technology Is Required To Make Gains

    Daniel Lebeau, CIO, GlaxoSmithKline

    Gamification in Korea

    Ching Yip, Head of IT (IT Director), Jeju Dream Tower

    The Evolution of Slot Systems and Gaming Technology

    Chris Garrow, Gaming Operations Director, Prairie Band Casino & Resort

    Summary of Gamification in Korea

    Ching Yip, Head of IT (IT Director), Jeju Dream Tower.

    right

    Gamification and Engagement

    Stacey Edmonds, Director Projects, Strategy & Transformation, Transport for NSW

    Tweet
    content-image

    Stacey Edmonds, Director Projects, Strategy & Transformation, Transport for NSW

    In 2016 games generated $91 billion worldwide. In the US the average age of a player is 33 and earning $58K per annum. Almost half of all adult gamers are female.

    They are also not content with simply playing games. 665M people around the world tune into sites like Twitch and YouTube to watch other people playing them. Like the old days when many of us stood watching our friends play Pac Man and Space Invaders at the arcade.

    The surging popularity of gaming has not gone unnoticed by organizations and businesses who seek to harness the motivational, engaging and influencing power of games.

    What has been interesting is not just the rise of games but also of Gamification; the application of game mechanics and dynamics to traditionally non-game activities and processes, creating more engagement in what might otherwise be perceived as routine and boring activities.

    Game mechanics are the ‘rules’ of playing the game. One of my favorite rules is the ‘collect $200 as you pass GO’ in Monopoly – which has saved me from bankruptcy on many occasions. Other game mechanics include: points, levels, challenges and leaderboards. Game Dynamics are the emotions and behaviours that arise from interacting with the Game Mechanics. Game dynamics include: status, achievement, self-expression, competition and altruism. Understanding this cause and effect relationship increases the chance of designing a ‘gamified’ experience where behaviour and business objectives are fully aligned.

    Why do we enjoy playing games? We are human and we are hardwired to play. We learn and build trust through play. I also refer to the work of psychologist and professor of psychology, Mihaly Csikszentmihalyi, author of ‘Flow: The Psychology of Optimal Experience’ and game design guru Jane McGonigal, author of ‘Reality is Broken: Why Games Make Us Better and How They Can Change the World’.

    Mihaly Csikszentmihalyi explains the state of flow as… “The state in which people are so involved in an activity that nothing else seems to matter; the experience itself is so enjoyable that people will do it even at great cost, for the sheer sake of doing it.”

    To Gamify or not to Gamify, is no longer a question. It is inevitable and an essential addition to your strategic technology roadmap

    Mihaly Csikszentmihalyi explains the state of flow as… “The state in which people are so involved in an activity that nothing else seems to matter; the experience itself is so enjoyable that people will do it even at great cost, for the sheer sake of doing it.”

    Jane McGonigal explains how entering this state of flow makes playing games so engaging and motivating.“In a good computer game you’re always playing on the very edge of your skill level, always on the brink of falling off. When you do fall off, you feel the urge to climb back on. That’s because there is virtually nothing as engaging as this state of working at the limits of your capability – or what psychologists call “flow.”

    So, being human means we live and love to play. Our innate drive for achievement and status means that the application of gamification to everyday activities and processes has proven to build loyalty, enhance customer interaction (and the inclination to load up their shopping carts), improve health and wellbeing and increase employee engagement and capability.

    Success Story: Nike

    In 2006 Nike developed Nike+. A gamified app that tracked and stored running distance, speed, and time. You could compete with friends and other Nike+ users, strive to be at the top of the leader board and share your awards on social media.

    The impact? “It created an incredible community where physical health is celebrated and encouraged. The application of game mechanics created a community based around running and friendly competition. The demand for Nike shoes skyrocketed, and the brand awareness led to a controlling share of the running shoe market”.

    Now of course there is Nike+ Run Club, Nike+ Fuel and Nike+ Move. More reasons for you to voluntarily engage with the brand and willingly give huge insights to a company on how and when to sell their products to you.

    The use of games and gamification in learning, education and training is well established. What excites me is that enterprise wide platforms are now available that can provide a personalised, adaptive and gamified learning environment to organizations and government entities of any size. Now, that is officially a game changer.

    To Gamify or not to Gamify, is no longer a question. It is inevitable and an essential addition to your strategic technology roadmap.

    “As organizations expand their deployment of gamification to include more strategic objectives, it will be increasingly important to have an effective technological foundation in place to support these efforts. CIOs will play a critical role in supporting the enterprise’s ambitions for the strategic reach of Gamification.”

    Whether it’s a gamified wellbeing platform, learning environment, CRM system or customer-facing experience, it’s time, if you’re not already, to consider how you will enable your business to benefit from more playtime.

    Game on.

    tag

    Employee Engagement

    Weekly Brief

    loading
    Top 10  Gamification Solutions Companies - 2023
    ON THE DECK

    I agree We use cookies on this website to enhance your user experience. By clicking any link on this page you are giving your consent for us to set cookies. More info

    Read Also

    Loading...
    Copyright © 2025 APAC CIOOutlook. All rights reserved. Registration on or use of this site constitutes acceptance of our Terms of Use and Privacy and Anti Spam Policy 

    Home |  CXO Insights |   Whitepapers |   Subscribe |   Conferences |   Sitemaps |   About us |   Advertise with us |   Editorial Policy |   Feedback Policy |  

    follow on linkedinfollow on twitter follow on rss
    This content is copyright protected

    However, if you would like to share the information in this article, you may use the link below:

    https://gamification.apacciooutlook.com/views/gamification-and-engagement-nwid-4706.html