APAC CIOOutlook
About UsConferencePartner With Us
  • Technologies
    • Blockchain
      Data Intelligence and Management
      Digital Transformation
      FinTech
      Generative and Agentic AI
      Low Code No Code
      Mobile Application
      Networking
      Robotics
      Storage
      Wireless
  • Industries
    • Automotive
      Aviation
      Banking
      Construction
      E-Commerce
      Food and Beverages
      Healthcare
      Insurance
      Logistics
      Manufacturing
      Retail
      Supply Chain
      Travel and Hospitality
  • Platforms
    • Microsoft
      Salesforce
      SAP
  • Strategic Solutions
    • Business Intelligence
      Contact Center
      Corporate Finance
      CRM
      Cyber Security
      Data Center
      Enterprise Asset Management
      Enterprise Performance Management
      IT Infrastructure and Services
      Managed Services
      Procurement
      Unified Communication
      Workflow
  • Home
  • CXO Insights
  • Leadership Perspectives
  • Innovation Insights
  • Research
  • News
  • Whitepapers
  • CXO Awards
#

Apac CIOOutlook Weekly Brief

×

Be first to read the latest tech news, Industry Leader's Insights, and CIO interviews of medium and large enterprises exclusively from Apac CIOOutlook

Subscribe

loading

THANK YOU FOR SUBSCRIBING

A featured contribution from Leadership Perspectives: a curated forum reserved for leaders nominated by our subscribers and vetted by the Construction Tech Review Advisory Board.

Ciel HR Services

Aditya Mishra, Director and CEO

Play Games to Lead the Pack

Aditya Mishra

Aditya Mishra

“Talent wins games, but teamwork and intelligence wins championships”, said Michael Jordan.

Organizations have traditionally used loyalty programmes and discount programmes to keep drawing customers back to them and generate repeat sales. More and more of them are discovering the potential of using this practice across various functions in the enterprise. Right from sales, customer service, HR to finance, IT and operations, one can tweak the work processes in such a way that there is competition among employees to outperform those ahead of them and earn not only recognition but also financial rewards.

Play games or work?

All of us have a streak of competitiveness in us; we want to win and go ahead of the others. Secondly, we fear missing opportunities and hence, do the best to capture as many of them as possible. Gamification leverages these two basic traits in us and sets us on the path of giving our best. This sounds logical, but most organizations and their executive leaders are prisoners of the status quo. The name, gamification is closer to fun and frolic than serious business. Hence, they curb their imagination and creativity from redesigning the work processes and introducing elements of gaming in there. Gamification does not take the attention and focus away from work, rather it helps employees focus on the desired outcomes and hence, their commitment and loyalty.

Does it suit every company?

Each organization has its own context and its own beliefs.

Some promote individual brilliance, while some insist on team work; some promote fun and informality at workplace while many others want discipline, rigour and regimental approach. They appear to be either-or situations where one has to either promote competitive spirit or team spirit, innovate processes or stick to proven methods. So, the question arises if gamification works irrespective of the organizational context.


Leaders have to develop the games, make the rules clear and keep them consistent over a long period of time. after all, they need to win championships!


Leaders have to sort the priorities in their heads, first. Often, situations in real world are not either-or; they are simultaneous and driven on parallel tracks. Many leaders do not see this reality and hence, tend to derecognize the power of unleashing human potential by using gamification tools such as challenges, leader-boards and scorecards. Irrespective of a company’s context, one can find areas where one can gamify the work process.

For example, it is prudent to not disturb the proven methods and practices in manufacturing while employees can be challenged to recommend changes to reduce waste, enhance productivity and deploy greater safety at work. We could run challenges to gather inputs, run experiments and show results. There could be points allocated to employees based on the impact of their recommendations, show a score-card of points earned by them throughout the challenge period, say one month. And involve the managers in the process to drive their teams to earn points and win as a team competing with the others to win the challenge.

Great talent is not enough!

Companies need to win the marathons. Each company is a powerhouse of talent in its own right and they have to make sure that the powerhouse works seamlessly so that the power supply is uninterrupted and conforms to the quality standard. It is like a symphony that needs each musician in the orchestra to perform flawlessly.

Every organization has to ensure that all its talented players have to work in a team, raise the bar consistently and keep outperforming one another. At the same time, they have to make sure that they collaborate well, live for the long run and keep their focus on the long term vision. Organizations have to introduce changes from time to time, make course-corrections while driving towards the light at the end of the tunnel. It is not easy for people to adapt to the changes well. Gamification is a great way of driving change initiatives and changing old habits.

Leaders have to develop the games, make the rules clear and keep them consistent over a long period of time. After all, they need to win championships!

The articles from these contributors are based on their personal expertise and viewpoints, and do not necessarily reflect the opinions of their employers or affiliated organizations.
The Leadership Perspectives forum brings together voices shaping construction technology and innovation. Participation is by invitation only. It features leaders who are not merely observing technological change, but actively contributing to it through digital transformation and execution-driven insights.
EDITOR'S CHOICE
  • Willis Towers Watson

    ISS Facility Services Australia & New Zealand

    The Right Technology And Reliable Partners; The Business Next Frontier

    Luke O'Brien, CIO

  • Willis Towers Watson

    BPAY Group

    Building BPAY Group's New Digital Foundation

    Angela Donohoe, Chief Information Officer

  • Willis Towers Watson

    Bvn Architecture

    How Have Recent Advancements in Big Data Been Impacting Businesses?

    Marc Solomon, CIO

  • Willis Towers Watson

    Tassal Operations

    BI & Analytics in Aquaculture

    Matthew Leary, CIO

I agree We use cookies on this website to enhance your user experience. By clicking any link on this page you are giving your consent for us to set cookies. More info

APAC CIOOutlook
Follow on LinkedIn

About

  • Home
  • About Us
  • Partner With Us

Stay Connected

  • Subscribe
  • Newsletter
  • Sitemap

Contact Us

  • editor@apacciooutlook.com
  • sales@apacciooutlook.com
  • marketing@apacciooutlook.com

Legal

  • Editorial Policy
  • Privacy Policy
  • Terms of Use

© 2026 APAC CIOOutlook. All rights reserved. Headquarteblue in Fort Lauderdale, FL, USA.

This content is copyright protected

However, if you would like to share the information in this article, you may use the link below:

https://gamification.apacciooutlook.com/leadership-perspective/play-games-to-lead-the-pack-nwid-6127.html